Counter-Strike: Zombie Escape Mod – ze_Trampoline_v1 on ProGaming

Counter-Strike 1.6: ze_trampoline_v1 WIN (1080p – 60FPS)
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* Video segments *

First round: 00:05
Second round:
Third round:
Final round (Win):


* Map Info *

Creator(s) of the map: BoT!

For 1.6 Zombie Escape this map is one of the more unique and tricky ones. It’s a very simple map, providing limited playground, but lots of verticality, and an amazing hover train that is challenging to defend. Zombie can enter from the sides, the back, and by jumping inside it from the trampoline in the middle.

I would definitly recommend playing this map, because it is fun, humorous and challenging at the same time, something which not all maps are.


GAMEPLAY MODE: Zombie Escape

Zombie Escape is a Source Mod that runs in CS, CS:S and CS:GO. The goal is to escape as a team (CT’s) from the infected (T) that get randomly chosen each round. During the escaping attempt, random and fixed events may happen that reward special items to aid in pushing back the zombies. If the team succeeds in surviving, they win and the zombies are slayed.

If the opposite is true, all humans will become infected and all hope is lost! Make sure to bring good teamwork to the table as you’ll need it to overcome some of the harder challenges such as boss battles and giant zombie hordes.


My Computer:

– Operating System: Windows 7 Home Premium 64-bit SP1
– CPU: Intel Core i7 860 @ 2.80GHz Lynnfield 45nm Technology
– RAM: 8,00GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
– Motherboard: Gigabyte Technology Co., Ltd. P55A-UD3 (Socket 1156)
– Graphics: 1024MB ATI AMD Radeon HD 5800 Series (ATI)
– Monitors: Philips FTV (1920×1080@60Hz) + SMB2230H (1920×1080@60Hz)

– Hard Drives
* 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA)
* 2794GB Western Digital WDC WD30EFRX-68EUZN0 (SATA)

– Optical Drives
* PSDI 5Q7SXAVG9 SCSI CdRom Device

– Audio: ASUS Xonar D2 Audio Device



ze tramp
ze trampoline
ze trampoline v1
ze v1 trampoline



The (possible) music available in the video is not my property and has been provided by the level designer of the recorded map. For any legal issues, contact the level designer in question.

The starting sound effect (new with this series) is recorded and designed entirely by myself. Copyright by GamingReviews and cannot be used anywhere else without permission. Ending song is Meizong – Radiation by Argofox and is used with permission (


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